Digital Game Studies is dedicated to the investigation of the largest, fastest growing, and most popular form of mediated entertainment-the video/computer game. The book series is devoted to work that critically examines video games and engages the broad range of social and cultural issues they engender. The series will offer books addressing a variety of questions, including: What values or ethics do games convey? What are the social, political, and environmental implications of the production and manufacture of videogames? How do video games intersect with other forms of public discourse and media? How are social relations mediated by video games? How do video games reform the social construction of race, gender, and sexuality?
Inquiries and submissions may be sent to series editors Robert Brookey (firstname.lastname@example.org) or David J. Gunkel (email@example.com). You may also contact Assistant Acquisitions Editor Allison Chaplin (firstname.lastname@example.org).