Digital Game Studies

Digital Game Studies is dedicated to the investigation of the largest, fastest growing, and most popular form of mediated entertainment--the video/computer game. The book series is devoted to work that critically examines video games and engages the broad range of social and cultural issues they engender. The series will offer books addressing a variety of questions, including: What values or ethics do games convey? What are the social, political, and environmental implications of the production and manufacture of videogames? How do video games intersect with other forms of public discourse and media? How are social relations mediated by video games? How do video games reform the social construction of race, gender, and sexuality? For more information, visit the Digital Games Studies website: gunkelweb.com/digitalgames. Inquiries and submissions may be sent to series editors Robert Brookey at rabrookey@bsu.edu or David J. Gunkel at dgunkel@niu.edu. You may also contact Acquisitions Editor Janice Frisch at frischj@indiana.edu.

Robert Alan Brookey and David J. Gunkel, editors
Sort:   
Cover

Game Time

Understanding Temporality in Video Games

Hanson, Christopher

Paperback  $38.00 
Hardback  $85.00 
Cover

Gaming Representation

Race, Gender, and Sexuality in Video Games

Paperback  $38.00 
Hardback  $90.00 
Cover

Gaming the System

Deconstructing Video Games, Games Studies, and Virtual Worlds

Gunkel, David

Hardback  $85.00 
Paperback  $36.00 
Cover

Playing to Win

Sports, Video Games, and the Culture of Play

Paperback  $26.00 
Hardback  $75.00